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The on the ground control-like running, shooting, beating people up, bashing in a few televisions with a baseball bat, and such-are definitely better than in the original game. There isn't enough micromanaging to be done to justify the gimmick, but as an in-game map, it is both pretty and useful. This is a pretty cool idea that works well, but it's ultimately shallow. The big gimmick is the "Don's View," an overhead map that allows you to micromanage your exploits, send your men to defend or attack businesses, and get a glimpse of how many guards can be found at an enemy location. The gameplay, on the other hand, is a vast improvement over the original game.
The godfather 2 game review movie#
Most of the game's story is bland, and the few twists that are there are twists any fan of the movie will know about already.ĭon's View is an awesome map, but little more There are also one or two interesting characters thrown in, but these occasional flashes of brilliance are few and far between. The game opens with you escaping the Cuban rebellion, and one of the missions you undertake when you return to Cuba (much later in the game) is really cool. There are a couple of moments in the story worth mentioning, however, for being brilliant.
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You just do what you want, and progress through the plot because there's no other way to beat the game. There aren't any stakes, betrayed friends, or murdered dames. In the sequel, however, you could be anybody, and your only reason for doing the things you do is because you're a mob boss. The original game had you rising through the ranks and seeking vengeance for the death of your father. Only once in a while do you intersect with Michael's story, and those rare moments definitely feel like they're put there just because they need to be there they don't have the cleverness or importance of the original game's story.Īdditionally, you aren't given a story of your own that bookends the plot. Your story seems completely tangental to Michael's, and it doesn't hold the same amount of weight. You also don't feel the sense of accomplishment invoked by the first game. In the game, it happens with a third character (you) in the room, and it is all covered in three or four lines of shortened dialogue that feel deeply out of place. In the movie, for example, when Michael finally confronts Fredo, it is one of the most important and heartbreaking scenes in the entire Corleone story. Events happen out of order and only occasionally intersect with the movie, and there are powerful moments from the movie that are pathetically reinacted with short, unemotional cutscenes. It's fun to choke people, but don't expect it to actually mean anythingĪlas, though the designers clearly tried to put the player into the story as immersively as they did in the first game, it doesn't come off as successfully. Game designers for The Godfather II wisely decided not to cover both halves of the story, and once you make that decision, it's easy to pick the Michael Corleone story over Vito's, because there is so much more going on and the time period allows for better environments, weapons, vehicles, and the like. Conversely, the Vito story is incredibly simple. The Michael Corleone half of the story jumps between several different locations, and the plot is more complex. The movie flashes back and forth between a young Vito Corleone and Michael's challenges in the 1950's. This does not necessarily mean that The Godfather II is worse than the original, but it's also not better.įrom a plot standpoint, The Godfather, Part II is much harder to adapt than The Godfather. Many of the things that made the original game so notable are missing in the sequel, so the improvements are bittersweet. The Godfather II does make vast improvements over The Godfather: The Video Game, but it oddly takes some of the polish away at the same time. Unfortunately, the answer isn't so simple. What does all this say about the video game based on The Godfather, Part II? Does it hold true to its cinematic counterpart and the rule of thumb about video game sequels, or does it amount to another exception? Interestingly, The Godfather also spawned a rare abberation, a licensed video game-based on a movie-that is actually a pretty well-made game. For example, Francis Ford Coppola's celluloid masterpiece, The Godfather, spawned The Godfather, Part II, an opus that is arguably better than the original (see my previous post on the Top 5 Best and Worst Movie Sequels). With both rules, however, there are exceptions. In video games, the opposite tends to be true, as game developers improve upon the ideas of the original without sacrificing the magic that made the original a good game. It is generally considered a fact that, in movies, sequels are never as good as the original.